For the last sprint, I made an illustration for the picture frame on the desk. In addition, I made a better render of the main Pokemon in Marmoset:
Tuesday, August 2, 2022
Wednesday, July 20, 2022
Pokemon VR - Sprint 5
This sprint I painted the map to fit it better in the frame and to get rid of the stretching.
Before and after:
Wednesday, July 6, 2022
Pokemon VR - Summer Sprint 4
This sprint I created these three posters for the lab, I drew Pokemon skeletons to fit with the overall style and the environment of the lab.
Wednesday, June 22, 2022
Pokemon VR - Summer Sprint 3
This sprint I worked on editing Pokemon textures - I changed the roughness to get better highlights. Besides that, I was polishing professor Gary's textures - I added more AO, painted some highlights, added more color variation, and got him closer to the concept. Also, I worked on changing the eye cards to match the concept.
Wednesday, April 20, 2022
Pokemon VR - Sprint 7
I worked on a first pass of Squirtle's textures and uploaded them in the project.
Lastly, I did another pass on Gary's textures and hand-painted some details to match the referenced game.
Wednesday, April 6, 2022
Pokemon VR - Sprint 6
This sprint I worked on modeling player's hands to look like Ash. The textures will have RGB colors to use those channels when creating a material to be able to change colors in the engine. Also worked on updating Gary's UVs to start texturing him next.
Wednesday, March 16, 2022
Pokemon VR Sprint 5
This sprint I worked on modeling Squirtle - I finished with game res and UVs and imported him in the level for a test. He is ready to be rigged and animated.
Unreal post:
https://forums.unrealengine.com/t/fieavr-pokemon/505195/12
References:
Monday, February 28, 2022
Pokemon VR - Sprint 4
This sprint I worked on replacing the tree asset with a Pokemon that looks like a tree - Sudowoodo. I modeled and textured it, and got it in the level. Additionally, I worked on resolving some texture issues with other Pokemon.
Tuesday, February 1, 2022
Monday, January 24, 2022
Monday, December 6, 2021
Module 3 Week 15 - Polish & Final Display
Friday, December 3, 2021
Week 15 - Final Delivery
I worked on polishing the characters - adding the mouth cavity, testing the eye texture planes, and improving the topology flow.
Here are my slides for this week:
Monday, November 29, 2021
Module 3 Week 14 - Skydome & Mountains
- This week:
- sky sphere
- clouds
- exponential height fog
- mountains
- Move the start player position (closer to the talisman) - blue arrow should be on the ground
- Make the bear lighter (inside of the tree should be lighter)
- Edge of the world - make a slope/populate with more grass and rocks around the edge
- Smaller rock platform - the edge is too tight with the bigger one
- Fix the nav mesh
- Tree - try 4K resolution
Monday, November 22, 2021
Module 3 Week 13 - Tree Game Res
Notes from last week that I worked on:
Shadow bias in UE - put lower to cast shadows for vegetation (light setting, go lower).
Play with a gradient in Ps to make the island less floaty / or add a fog on the bottom
Get Orb’s shader for ZBrush
Look into decals (green color under the vegetation)
Could add a fourth material for the ground (use alpha)
Make the plants with flowers bigger
Small grass is too small
Add a stand/rock for the talisman
Texture for the talisman (change the shadow to be warmer)
Emissive gem in the middle
The ground texture doesn’t make sense, the detail is too big
Too much cracks texture (use more soil and sand texture)
Think about gradient (more vegetation in the back of the tree)
Gradient on the tree (lighter on the top) (check srgb channel, the colors look darker in UE)
Thursday, November 18, 2021
Week 13 - Proxies and Concept
Here are the slides I worked on for this week. In addition, I worked more on the concept art for Gary and kept working on the models for Bulbasaur and Gary.
-
For the last sprint, I made an illustration for the picture frame on the desk. In addition, I made a better render of the main Pokemon in M...