This sprint I worked on modeling player's hands to look like Ash. The textures will have RGB colors to use those channels when creating a material to be able to change colors in the engine. Also worked on updating Gary's UVs to start texturing him next.
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- This week: - sky sphere - clouds - exponential height fog - mountains - Move the start player positio...
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This sprint I worked on modeling Squirtle - I finished with game res and UVs and imported him in the level for a test. He is ready to be ri...
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Eric MgGinnis notes: - works in military simulation - modeling in Blender is better (UVs are better in Maya) - References for modeling, tex...

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