Monday, November 22, 2021

Module 3 Week 13 - Tree Game Res

 Notes from last week that I worked on:

  • Shadow bias in UE - put lower to cast shadows for vegetation (light setting, go lower).

  • Play with a gradient in Ps to make the island less floaty / or add a fog on the bottom

  • Get Orb’s shader for ZBrush

  • Look into decals (green color under the vegetation)

  • Could add a fourth material for the ground (use alpha)

  • Make the plants with flowers bigger

  • Small grass is too small

  • Add a stand/rock for the talisman 

  • Texture for the talisman (change the shadow to be warmer)

  • Emissive gem in the middle

  • The ground texture doesn’t make sense, the detail is too big

  • Too much cracks texture (use more soil and sand texture)

  • Think about gradient (more vegetation in the back of the tree)

  • Gradient on the tree (lighter on the top) (check srgb channel, the colors look darker in UE)








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Portfolio Project 3 - Final