Notes from last week that I worked on:
Shadow bias in UE - put lower to cast shadows for vegetation (light setting, go lower).
Play with a gradient in Ps to make the island less floaty / or add a fog on the bottom
Get Orb’s shader for ZBrush
Look into decals (green color under the vegetation)
Could add a fourth material for the ground (use alpha)
Make the plants with flowers bigger
Small grass is too small
Add a stand/rock for the talisman
Texture for the talisman (change the shadow to be warmer)
Emissive gem in the middle
The ground texture doesn’t make sense, the detail is too big
Too much cracks texture (use more soil and sand texture)
Think about gradient (more vegetation in the back of the tree)
Gradient on the tree (lighter on the top) (check srgb channel, the colors look darker in UE)
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