Tuesday, April 26, 2022

 - add more polys on the head

- write what he's going to be used for in game

- pose him (wings, head, sit down)

- put everything next to each other from capstone

Wednesday, April 20, 2022

Pokemon VR - Sprint 7

This sprint I worked on editing Bulbasaur and Charmander's meshes for better deformation - I added more loops around the shoulders, hips, and mouth, and making overall topology more even.
I worked on a first pass of Squirtle's textures and uploaded them in the project. 
Lastly, I did another pass on Gary's textures and hand-painted some details to match the referenced game.

 





Monday, April 11, 2022

Module 4 - Week 12 - Penguin High Res

 Week 1 - High Res

Week 2 - Game Res & UV

Week 3 - Textures and Render


- SSS - multiply color map x AO (could place AO into color alpha channel) - change shading model to subsurface

- Transparent materials should be separated (UE)






Wednesday, April 6, 2022

Pokemon VR - Sprint 6

 This sprint I worked on modeling player's hands to look like Ash. The textures will have RGB colors to use those channels when creating a material to be able to change colors in the engine. Also worked on updating Gary's UVs to start texturing him next.




Tuesday, April 5, 2022

 Substance:

- MatFinish Rough to add specular break up (triplanar -> true)

Capstone Update - Eel Enemy

 Concept:


High res from ZBrush:



Retopo in Maya - 6.5K tris:


First bake from Substance Painter:



Portfolio Project 3 - Final