Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Monday, July 25, 2022

Monday, June 20, 2022

Portfolio Project 2 - Week 1

 Week 1 - Most high res done

Week 2 - High res tough-ups, retopo game res

Week 3 - UVs and 1st pass texture, hair cards, start hand-painted textures

Week 4 - Finish textures, render


Concept art by Nitro Artstation Link



Monday, June 13, 2022

Portfolio Project 1 - Final

 Concept by Yi Zhang - Artstation link



















Feedback:

Work on the face - head shape and eyes (add more shadows)
Armor - increase the thickness of the planes, bicep piece is a bit off
Metal chain - scale a bit off

Tuesday, May 31, 2022

Portfolio Project 1 - Week 3

Feedback:

Work on hair

make face and hair more angular

shoulder pad comes down more

bicep panel comes down too much

hand panel - should be bigger and more angular

make b&w polypaint for grey shot (paint grey values for the face)

planes for stickers


Current polycount  = 30K tris




































Monday, May 30, 2022

Portfolio Project 1 - Week 2

Feedback:

Check face proportions - eyes, nose, mouth (overlay and nail the shapes)

More shapes for the shoes

Fill with color to compare to reference





































Concept by Yi Zhang - Artstation link

Tuesday, May 17, 2022

Portfolio Project 1 - Reference and Schedule

 




















Concept by Yi Zhang - Artstation link


Schedule:

Week 1 (May 23rd) - block out completed, half of high res done (all body, clothes, hair)

Week 2 (May 30th) - high res completed (all hard surface), start retopo

Week 3 (June 6th) - retopo completed, UVs and baking completed, start texturing

Week 4 (June 13th) - textures completed, final pose and render

Tuesday, April 26, 2022

 - add more polys on the head

- write what he's going to be used for in game

- pose him (wings, head, sit down)

- put everything next to each other from capstone

Portfolio Project 3 - Final