For the last sprint, I made an illustration for the picture frame on the desk. In addition, I made a better render of the main Pokemon in Marmoset:
Tuesday, August 2, 2022
Wednesday, July 20, 2022
Pokemon VR - Sprint 5
This sprint I painted the map to fit it better in the frame and to get rid of the stretching.
Before and after:
Wednesday, July 6, 2022
Pokemon VR - Summer Sprint 4
This sprint I created these three posters for the lab, I drew Pokemon skeletons to fit with the overall style and the environment of the lab.
Wednesday, June 22, 2022
Pokemon VR - Summer Sprint 3
This sprint I worked on editing Pokemon textures - I changed the roughness to get better highlights. Besides that, I was polishing professor Gary's textures - I added more AO, painted some highlights, added more color variation, and got him closer to the concept. Also, I worked on changing the eye cards to match the concept.
Wednesday, June 8, 2022
Pokemon VR - Summer Sprint 2
This sprint I added updated meshes into the engine and worked on making the textures more consistent, adding AO, highlights, and more details:
Wednesday, May 25, 2022
Pokemon VR - Summer Sprint 1
This sprint I worked on updating Squirtle's mesh for better deformation, updated the UVs, and got new textures with AO, highlights, and more details:
Wednesday, April 20, 2022
Pokemon VR - Sprint 7
I worked on a first pass of Squirtle's textures and uploaded them in the project.
Lastly, I did another pass on Gary's textures and hand-painted some details to match the referenced game.
Wednesday, April 6, 2022
Pokemon VR - Sprint 6
This sprint I worked on modeling player's hands to look like Ash. The textures will have RGB colors to use those channels when creating a material to be able to change colors in the engine. Also worked on updating Gary's UVs to start texturing him next.
Wednesday, March 16, 2022
Pokemon VR Sprint 5
This sprint I worked on modeling Squirtle - I finished with game res and UVs and imported him in the level for a test. He is ready to be rigged and animated.
Unreal post:
https://forums.unrealengine.com/t/fieavr-pokemon/505195/12
References:
Monday, February 28, 2022
Pokemon VR - Sprint 4
This sprint I worked on replacing the tree asset with a Pokemon that looks like a tree - Sudowoodo. I modeled and textured it, and got it in the level. Additionally, I worked on resolving some texture issues with other Pokemon.
Wednesday, February 16, 2022
Pokemon VR Sprint 3
I worked on adding teeth and tongue to Bulbasaur and Charmander, created meshes for the leaf effect, and started blocking out Sudowoodo
Tuesday, February 1, 2022
Monday, January 24, 2022
Friday, December 3, 2021
Week 15 - Final Delivery
I worked on polishing the characters - adding the mouth cavity, testing the eye texture planes, and improving the topology flow.
Here are my slides for this week:
Thursday, November 18, 2021
Week 13 - Proxies and Concept
Here are the slides I worked on for this week. In addition, I worked more on the concept art for Gary and kept working on the models for Bulbasaur and Gary.
Thursday, November 11, 2021
Week 12 - Custom Style Guide/Prototyping
Here are the slides that I worked on for this week.
As for the proxy models, I worked on the human mesh and the model for Bulbasaur (Charmander proxy was created by Roscoe)
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For the last sprint, I made an illustration for the picture frame on the desk. In addition, I made a better render of the main Pokemon in M...