Showing posts with label CommonArt. Show all posts
Showing posts with label CommonArt. Show all posts

Tuesday, August 2, 2022

Pokemon VR - Final

 For the last sprint, I made an illustration for the picture frame on the desk. In addition, I made a better render of the main Pokemon in Marmoset:





Wednesday, July 20, 2022

Pokemon VR - Sprint 5

 This sprint I painted the map to fit it better in the frame and to get rid of the stretching.

Before and after: 




Wednesday, July 6, 2022

Pokemon VR - Summer Sprint 4

This sprint I created these three posters for the lab, I drew Pokemon skeletons to fit with the overall style and the environment of the lab. 



Wednesday, June 22, 2022

Pokemon VR - Summer Sprint 3

 This sprint I worked on editing Pokemon textures - I changed the roughness to get better highlights. Besides that, I was polishing professor Gary's textures - I added more AO, painted some highlights, added more color variation, and got him closer to the concept. Also, I worked on changing the eye cards to match the concept. 







Wednesday, June 8, 2022

Pokemon VR - Summer Sprint 2




This sprint I added updated meshes into the engine and worked on making the textures more consistent, adding AO, highlights, and more details: 








Wednesday, May 25, 2022

Pokemon VR - Summer Sprint 1

 This sprint I worked on updating Squirtle's mesh for better deformation, updated the UVs, and got new textures with AO, highlights, and more details:




Wednesday, April 20, 2022

Pokemon VR - Sprint 7

This sprint I worked on editing Bulbasaur and Charmander's meshes for better deformation - I added more loops around the shoulders, hips, and mouth, and making overall topology more even.
I worked on a first pass of Squirtle's textures and uploaded them in the project. 
Lastly, I did another pass on Gary's textures and hand-painted some details to match the referenced game.

 





Wednesday, April 6, 2022

Pokemon VR - Sprint 6

 This sprint I worked on modeling player's hands to look like Ash. The textures will have RGB colors to use those channels when creating a material to be able to change colors in the engine. Also worked on updating Gary's UVs to start texturing him next.




Wednesday, March 16, 2022

Pokemon VR Sprint 5

 This sprint I worked on modeling Squirtle - I finished with game res and UVs and imported him in the level for a test. He is ready to be rigged and animated. 

Unreal post:

https://forums.unrealengine.com/t/fieavr-pokemon/505195/12


References:




Model: 



Monday, February 28, 2022

Pokemon VR - Sprint 4

 This sprint I worked on replacing the tree asset with a Pokemon that looks like a tree - Sudowoodo. I modeled and textured it, and got it in the level. Additionally, I worked on resolving some texture issues with other Pokemon.


















Wednesday, February 16, 2022

Pokemon VR Sprint 3

 I worked on adding teeth and tongue to Bulbasaur and Charmander, created meshes for the leaf effect, and started blocking out Sudowoodo






Tuesday, February 1, 2022

Pokemon VR Sprint 2

 I worked on updating Gary's face and clothes, made a card for his mouth:



Monday, January 24, 2022

Sprint #1

 This week I worked on updating character meshes and replacing eye texture placeholders. 









Friday, December 3, 2021

Week 15 - Final Delivery

 I worked on polishing the characters - adding the mouth cavity, testing the eye texture planes, and improving the topology flow. 

Here are my slides for this week: 

































Thursday, November 18, 2021

Week 13 - Proxies and Concept

 Here are the slides I worked on for this week. In addition, I worked more on the concept art for Gary and kept working on the models for Bulbasaur and Gary. 


























Thursday, November 11, 2021

Week 12 - Custom Style Guide/Prototyping

Here are the slides that I worked on for this week. 
As for the proxy models, I worked on the human mesh and the model for Bulbasaur (Charmander proxy was created by Roscoe)





Portfolio Project 3 - Final