This sprint I created these three posters for the lab, I drew Pokemon skeletons to fit with the overall style and the environment of the lab.
Wednesday, July 6, 2022
Monday, July 4, 2022
Monday, June 27, 2022
Wednesday, June 22, 2022
Pokemon VR - Summer Sprint 3
This sprint I worked on editing Pokemon textures - I changed the roughness to get better highlights. Besides that, I was polishing professor Gary's textures - I added more AO, painted some highlights, added more color variation, and got him closer to the concept. Also, I worked on changing the eye cards to match the concept.
Monday, June 20, 2022
Portfolio Project 2 - Week 1
Week 1 - Most high res done
Week 2 - High res tough-ups, retopo game res
Week 3 - UVs and 1st pass texture, hair cards, start hand-painted textures
Week 4 - Finish textures, render
Concept art by Nitro Artstation Link
Monday, June 13, 2022
Portfolio Project 1 - Final
Concept by Yi Zhang - Artstation link
Feedback:
Work on the face - head shape and eyes (add more shadows)
Armor - increase the thickness of the planes, bicep piece is a bit off
Armor - increase the thickness of the planes, bicep piece is a bit off
Metal chain - scale a bit off
Wednesday, June 8, 2022
Pokemon VR - Summer Sprint 2
This sprint I added updated meshes into the engine and worked on making the textures more consistent, adding AO, highlights, and more details:
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- This week: - sky sphere - clouds - exponential height fog - mountains - Move the start player positio...
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This sprint I worked on modeling player's hands to look like Ash. The textures will have RGB colors to use those channels when creating...
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This sprint I worked on modeling Squirtle - I finished with game res and UVs and imported him in the level for a test. He is ready to be ri...


























