Monday, January 24, 2022

Sprint #1

 This week I worked on updating character meshes and replacing eye texture placeholders. 









Tuesday, January 18, 2022

Module 1 Week 2 - Game Res

For game res model 


7K-12K tris

1 material - 4K

wireframe - quads (Arnold debug render) or contour rendering (under render settings, then assign a new material - aiToon) (render out a mask for clean edges)

Look at how other artists display their work 

Lay the rendered image right over the reference (flip through images to compare)

Render with soft shadows and half-spec material

Render in ZBrush with perspective ON

Add a title bar at the bottom (16:9)


Notes:

Work on Presentation

Pinching on bottom of the blade

Redo the pattern (alpha in ZBrush)

Get renders in ZBrush - before doing booleans - add subdiv levels

Show your first bake 

















Wednesday, January 12, 2022

Initial Research Post

 Goals:

- Freelance immediately 

- Get a visa at a game studio/work in the collectibles market

- Characters/creatures

- Sideshow Collectibles, Hasbro, Blizzard (Overwatch style) 


Side Projects:

- realistic anatomy studies in ZBrush

- practice hard surface (gear, weapons, props) - https://www.youtube.com/watch?v=ujJhjxDXNEk

- find top 10 artists and put them into one collection on Artstation

- make a Pureref board with the top 10 artists and write down what you like about their work


Monday, December 6, 2021

Module 3 Week 15 - Polish & Final Display

The notes that I worked on for this week:

Mountains - too chunky (increase mountain resolution)
- Mountains - too specular, add smaller details on the texture
- Add lights (behind the tree)
- Add an island (big rock shape under the platform)
- BPR renders with floor shadows
- Wireframes of game res
- Include reference











Friday, December 3, 2021

Week 15 - Final Delivery

 I worked on polishing the characters - adding the mouth cavity, testing the eye texture planes, and improving the topology flow. 

Here are my slides for this week: 

































Monday, November 29, 2021

Module 3 Week 14 - Skydome & Mountains

This week:

        - sky sphere

        - clouds

        - exponential height fog

        - mountains

- Move the start player position (closer to the talisman) - blue arrow should be on the ground

- Make the bear lighter (inside of the tree should be lighter)

- Edge of the world - make a slope/populate with more grass and rocks around the edge

- Smaller rock platform - the edge is too tight with the bigger one

- Fix the nav mesh

- Tree - try 4K resolution










Portfolio Project 3 - Final