This week I worked on updating character meshes and replacing eye texture placeholders.
Monday, January 24, 2022
Tuesday, January 18, 2022
Module 1 Week 2 - Game Res
For game res model
7K-12K tris
1 material - 4K
wireframe - quads (Arnold debug render) or contour rendering (under render settings, then assign a new material - aiToon) (render out a mask for clean edges)
Look at how other artists display their work
Lay the rendered image right over the reference (flip through images to compare)
Render with soft shadows and half-spec material
Render in ZBrush with perspective ON
Add a title bar at the bottom (16:9)
Notes:
Work on Presentation
Pinching on bottom of the blade
Redo the pattern (alpha in ZBrush)
Get renders in ZBrush - before doing booleans - add subdiv levels
Show your first bake
Wednesday, January 12, 2022
Initial Research Post
Goals:
- Freelance immediately
- Get a visa at a game studio/work in the collectibles market
- Characters/creatures
- Sideshow Collectibles, Hasbro, Blizzard (Overwatch style)
Side Projects:
- realistic anatomy studies in ZBrush
- practice hard surface (gear, weapons, props) - https://www.youtube.com/watch?v=ujJhjxDXNEk
- find top 10 artists and put them into one collection on Artstation
- make a Pureref board with the top 10 artists and write down what you like about their work
Tuesday, January 11, 2022
Monday, December 6, 2021
Module 3 Week 15 - Polish & Final Display
Friday, December 3, 2021
Week 15 - Final Delivery
I worked on polishing the characters - adding the mouth cavity, testing the eye texture planes, and improving the topology flow.
Here are my slides for this week:
Monday, November 29, 2021
Module 3 Week 14 - Skydome & Mountains
- This week:
- sky sphere
- clouds
- exponential height fog
- mountains
- Move the start player position (closer to the talisman) - blue arrow should be on the ground
- Make the bear lighter (inside of the tree should be lighter)
- Edge of the world - make a slope/populate with more grass and rocks around the edge
- Smaller rock platform - the edge is too tight with the bigger one
- Fix the nav mesh
- Tree - try 4K resolution
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For the last sprint, I made an illustration for the picture frame on the desk. In addition, I made a better render of the main Pokemon in M...