For game res model
7K-12K tris
1 material - 4K
wireframe - quads (Arnold debug render) or contour rendering (under render settings, then assign a new material - aiToon) (render out a mask for clean edges)
Look at how other artists display their work
Lay the rendered image right over the reference (flip through images to compare)
Render with soft shadows and half-spec material
Render in ZBrush with perspective ON
Add a title bar at the bottom (16:9)
Notes:
Work on Presentation
Pinching on bottom of the blade
Redo the pattern (alpha in ZBrush)
Get renders in ZBrush - before doing booleans - add subdiv levels
Show your first bake
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