- add more polys on the head
- write what he's going to be used for in game
- pose him (wings, head, sit down)
- put everything next to each other from capstone
Week 1 - High Res
Week 2 - Game Res & UV
Week 3 - Textures and Render
- SSS - multiply color map x AO (could place AO into color alpha channel) - change shading model to subsurface
- Transparent materials should be separated (UE)
This sprint I worked on modeling player's hands to look like Ash. The textures will have RGB colors to use those channels when creating a material to be able to change colors in the engine. Also worked on updating Gary's UVs to start texturing him next.
You can see the 3D model here: