Thursday, January 27, 2022
Wednesday, January 26, 2022
Top 10 Artists
links to artists
image of the board
write why I chose them
look at how other artists show their work (characters with armor - grey out the body)
ZBrush hard surface:
https://www.youtube.com/watch?v=ujJhjxDXNEk
Top Artists:
Beth Cavener:
- Anatomy, stylization, gesture
- https://followtheblackrabbit.com/
Terryl Whitlatch:
- Anatomy, combining animals, knowledge of biology/zoology
- https://www.artstation.com/terrylwhitlatch
Kate Pfeilschiefter:
- Anatomy, level of high res detail, tech knowledge (creature game artist)
- https://www.artstation.com/pfeilschiefter
Entei Ryu:
- 3D illustrations, fine art feel, composition/presentation
- https://www.artstation.com/badzr
Krystal Sae Eua:
- Clean shapes, 3D printing
- https://www.artstation.com/iamsadpanda
Nicholas Kole:
- Color, clean style, creature design
- https://www.artstation.com/happyrock
Olya Anufrieva:
- Game characters, tech skills
- https://www.artstation.com/he77ga
Claudio Saavedra:
- Sculpting for collectibles
- https://www.artstation.com/claudio_s
Ana Mendes:
- Stylization, collectibles, anime style
- https://www.artstation.com/zaphk
Nikita Veprikov:
- Clean shapes, gesture, minimalistic
- https://www.artstation.com/veprikov
Tuesday, January 25, 2022
Module 1 Week 3
- too low at the bottom of the blade and middle of the handle
- make the blade and handle smoother overall
- make a center line on the blade and relax the corners (make two UV shells for the blade)
- get rid of smaller UV shells (thin strips)
- display in Unreal
- show first bake, textures, final shot
- Paint ID map in ZBrush
Monday, January 24, 2022
Tuesday, January 18, 2022
Module 1 Week 2 - Game Res
For game res model
7K-12K tris
1 material - 4K
wireframe - quads (Arnold debug render) or contour rendering (under render settings, then assign a new material - aiToon) (render out a mask for clean edges)
Look at how other artists display their work
Lay the rendered image right over the reference (flip through images to compare)
Render with soft shadows and half-spec material
Render in ZBrush with perspective ON
Add a title bar at the bottom (16:9)
Notes:
Work on Presentation
Pinching on bottom of the blade
Redo the pattern (alpha in ZBrush)
Get renders in ZBrush - before doing booleans - add subdiv levels
Show your first bake
Wednesday, January 12, 2022
Initial Research Post
Goals:
- Freelance immediately
- Get a visa at a game studio/work in the collectibles market
- Characters/creatures
- Sideshow Collectibles, Hasbro, Blizzard (Overwatch style)
Side Projects:
- realistic anatomy studies in ZBrush
- practice hard surface (gear, weapons, props) - https://www.youtube.com/watch?v=ujJhjxDXNEk
- find top 10 artists and put them into one collection on Artstation
- make a Pureref board with the top 10 artists and write down what you like about their work
Tuesday, January 11, 2022
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Start thinking about concepting a personal project for 3D print in the future. A creature with a character (Toothless with Hiccup as inspir...
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This sprint I worked on editing Bulbasaur and Charmander's meshes for better deformation - I added more loops around the shoulders, hips...
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This was a challenging but fun assignment. I decided to provide progress shots and show my process. I did not want to trace the shapes or us...