This week I worked on sculpting the high res models for the tree and the bear sculpture. I also created a new interactive object, added a third material for the ground variation, and edited the vegetation.
Here are the notes that I worked on:
Bigger ground plane
Change the material on the grabbable object
Roughness on the plant
Tertiary forms for the plants
Variation for the grass
Ground texture seem
Add more grass to create a path to the tree
Player is too high off the ground
Everything is too cramped
Soil texture for the ground
New interactive item (talisman)
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