This week I worked on creating a tile texture for the ground and texturing rocks (big, medium, and small).
Notes from Nick from previous class that I addressed:
- Tiling texture for the ground
- Finish sculpting and texturing rocks
- Swap out the interactable item (crystal) and add BluePrint
- Tree, rocks, grass, and floor - separate FBX objects (when importing to Unreal)
- Make smaller steps to get to the tree
- Populate the back of the tree
- Start lighting
- Take out Nick's files
- Add tall vegetation
- Add flowers
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