Monday, November 1, 2021

Module 3 Week 10 - Ground/Modular Rock Set

This week I worked on creating a tile texture for the ground and texturing rocks (big, medium, and small). 
Notes from Nick from previous class that I addressed:

- Tiling texture for the ground

- Finish sculpting and texturing rocks

-  Swap out the interactable item (crystal) and add BluePrint

- Tree, rocks, grass, and floor - separate FBX objects (when importing to Unreal)

- Make smaller steps to get to the tree

- Populate the back of the tree

- Start lighting

- Take out Nick's files

- Add tall vegetation

- Add flowers



























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Portfolio Project 3 - Final