Monday, March 28, 2022

Module 3 - Week 10

 Add wrinkles (wrists, elbow creases, etc)

Add detail to the skin parts (wings and membrane) 


Game Res - 19K tris:















UVs and normal map:






















Bake in Substance Painter:




Wednesday, March 16, 2022

Pokemon VR Sprint 5

 This sprint I worked on modeling Squirtle - I finished with game res and UVs and imported him in the level for a test. He is ready to be rigged and animated. 

Unreal post:

https://forums.unrealengine.com/t/fieavr-pokemon/505195/12


References:




Model: 



Thursday, March 10, 2022

Module 3 - Week 9

 T-Pose Mesh tool - click on layer before converting to subtools to create a pose on a layer (non-destructive)

Lizard skin references:

High Res sculpt in ZBrush:










Tuesday, March 1, 2022

Monday, February 28, 2022

Pokemon VR - Sprint 4

 This sprint I worked on replacing the tree asset with a Pokemon that looks like a tree - Sudowoodo. I modeled and textured it, and got it in the level. Additionally, I worked on resolving some texture issues with other Pokemon.


















Tuesday, February 22, 2022

Module 2 Week 7 - Final Display

 - add more geo (too chunky)

- put UVs separately

- another angle for game res






Monday, February 21, 2022

Main Character Update - Vertical Slice progress

Render from Substance Painter (game res model 15.5K tris): 

Substance Painter progress shots:






Shots from Unreal Engine (gun made by Kaylie White):



Portfolio Project 3 - Final