Monday, June 27, 2022
Wednesday, June 22, 2022
Pokemon VR - Summer Sprint 3
This sprint I worked on editing Pokemon textures - I changed the roughness to get better highlights. Besides that, I was polishing professor Gary's textures - I added more AO, painted some highlights, added more color variation, and got him closer to the concept. Also, I worked on changing the eye cards to match the concept.
Monday, June 20, 2022
Portfolio Project 2 - Week 1
Week 1 - Most high res done
Week 2 - High res tough-ups, retopo game res
Week 3 - UVs and 1st pass texture, hair cards, start hand-painted textures
Week 4 - Finish textures, render
Concept art by Nitro Artstation Link
Monday, June 13, 2022
Portfolio Project 1 - Final
Concept by Yi Zhang - Artstation link
Feedback:
Work on the face - head shape and eyes (add more shadows)
Armor - increase the thickness of the planes, bicep piece is a bit off
Armor - increase the thickness of the planes, bicep piece is a bit off
Metal chain - scale a bit off
Wednesday, June 8, 2022
Pokemon VR - Summer Sprint 2
This sprint I added updated meshes into the engine and worked on making the textures more consistent, adding AO, highlights, and more details:
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Start thinking about concepting a personal project for 3D print in the future. A creature with a character (Toothless with Hiccup as inspir...
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This was a challenging but fun assignment. I decided to provide progress shots and show my process. I did not want to trace the shapes or us...
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This sprint I painted the map to fit it better in the frame and to get rid of the stretching. Before and after: